1. NO SLAMMING ALLOWED. *NOTE Takedowns are not considered slamming, unless intent to injure is determined by the
referee. This is to avoid slamming to escape the guard and various submissions from the guard and to prevent any major injury.

2. You must deliver your opponent safely to the mat, meaning, if you take your opponent down, you must come down with
your opponent. This prevents “pro wrestling” type dangerous slams. Anyone violating this rule will be immediately disqualified.

3.
No Infectious Diseases Allowed: Competitors with any of the following infectious diseases will NOT be allowed to compete
including: Herpes (active cold sores), Fungal Infections (Ringworm), and any form of Staph or Viral (Chicken Pox, etc.)

4.
General Cleanliness: Come to the event clean with trimmed toe and finger nails. Competitors with Offensive odors before
the event starts will be refunded and kindly asked to leave the tournament. We are looking to create a safe, clean and friendly
environment

5. HEALTH ADVISORY: DO NOT GO INTO THE BATHROOM OR STEP OFF THE MATS BAREFOOT OR WITH WRESTLING SHOES.

6. Scoring Points: To gain points for any move or position, the competitor (aggressor) must show clear control for a 3 second
count by the referee – this is the key in point scoring for
ACOM-SPORTS – TOTAL CONTROL FOR 3 COUNT TO EARN POINTS

7.
Injury Time: If either competitor is bleeding, the match will be stopped immediately. The mat will be cleaned to ensure
cleanliness. Competitor is entitled to a total of 3 minutes to stop any bleeding. If the same competitors begins to bleed again,
the match will be stopped immediately and their opponent will win by “Injury Default”. All other injuries, including cramps,
muscle pulls, crying (in Kid’s Divisions), screaming or yelping will signify as a verbal submission and end the match.

8.
NO DISRESPECTING REFEREES/TABLE WORKERS: We also will be enforcing fully, the zero tolerance rule of disrespecting,
threatening with physical or verbally abusing staff. If any coach, parent, or competitor threatens or abuses the referee in any
shape or form, their competitor will be disqualified and they will be escorted out of the building by security.

9.
All Referee Decisions are 100% FINAL – all of the referees are paid professionals and have many hours of professional
training in the arts of Brazilian Jiu Jitsu, Wrestling and Submission Grappling, amongst other ground fighting and stand-up arts.
They are to be respected at ALL TIMES will have a threat-free and pressure-free environment.

10.
WRIST LOCKS: All wrist locks are legal in ALL Adult Divisions, but ILLEGAL in ALL Children’s and Teen’s Division

11.
PENALTIES (resulting in the warnings and point deductions listed below):
a. Stalling– The referee will issue warnings for the following:
i.e. backing out of the guard without engaging, butt scooting, fleeing the ring to avoid takedown
b. No Clothing Grabbing in No-Gi Submission Grappling Divisions
Note: No points or positional changes will be allowed if illegally grabbed
c. No covering of the mouth or “muffler” techniques to smother your opponent
d. No smashing the face, eyes or nose with any part of your body allowed
***Penalty System of Negative Scoring Against Rules Above:
1st offense of stalling = Official Warning 2nd offense of stalling will result in a 2 Point deduction.
3rd offense of stalling will result in a 3 point deduction 4th offense will result in a disqualification.

12.
DISQUALIFICATIONS for any of the following techniques that cause submission or injury:
NO COMPRESSION LOCKS ALLOWED including Bicep, Calf Crunchers or Compression Knee Locks) in any divisions,
EXCEPT Men’s/ Women’s Advanced, Professional and Brown & Black Belt Divisions.
LEG LOCK INFRACTIONS (see # 10 below in No-Gi Rules) causing injury or submission
NO NECK CRANKS, AND NO CERVICAL LOCKS in all divisions except Men’s & Women’s Advanced as well as Professional Divisions.
INTENTIONALLY THROWING A COMPETITOR ON HIS HEAD OR NECK OR SLAMMING OUT OF ANY SUBMISSION
MISSING YOUR MATCH after your name has been called over the loud speaker Three Times – No Refunds for Missed Divisions
If a competitor breaks any of the rules after officially being warned or blatantly attempts to hurt their opponent,
Bad Sportsmanship or harassment of referees, coaches or attendees will not be tolerated and result in DQ after warning.
FLEEING THE RING TO AVOID SUBMISSION (Leg Lock rollout escapes will be at the referees full discretion)

13. Competition Area Boundaries: If the competitors near the edge, the referee will wait until a resting period and or until
he/she feels the competitor might be in danger and re-start the competitors in the same position in the center. If a competitor
scramble takes place near the edge, the referee will yell STOP and restart the competitors in the center of the ring in the
standing position, unless the takedown is achieved in bounds to determine level of control for a 2 or 3 point takedown.

14. No points or advantages for takedowns will be scored out of bounds for safety of competitors and spectators alike.

15. POSITIONAL CHANGE FROM LEG LOCK SUBMISSION ATTEMPTS which result in positional change after a Advantage
is earned for leg lock will NOT earn points (i.e. Fighter A drops back from Fighter B’s Open Guard for a Leg Lock, he/she locks in
for 3 count & earns advantage, then Fighter B escapes and comes up on top - No Points, Only the ‘Fighter A’ advantage would be
scored.

16. ANTI-SANDBAGGING RULES: ACOM-SPORTS LLC registers all competitors with SCORED, A ranking which
tracks their accurate Belt and Skill Levels. WRESTLERS: All wrestlers with (2+ years in high school or any collegiate experience)
must enter at least Beginner or higher in Submission Grappling Divisions. Wrestlers entering Novice divisions will be
disqualified. Sambo or Judo training experience will count the same as BJJ or any other ground fighting art training time to
determine skill level.

No-Gi Scoring System & Rules:

1. Takedown or Throw: Land on Top in Guard or Half Guard= 2 points Land on Top in Side Mount or Full Mount= 3 Points
Note: Points will be awarded separately for Full Mount after an additional 3 count of control.

2. Sweep with Legs (from Half Guard or Full Guard) or Arm Drag from Open Guard to Turtle: 2 points (must hold for 3 count to
be awarded). NOTE: Inversions (Power Rolls from Side, Full or North/South are NOT considered Sweeps & will not awarded any
points or advantages

3. Passing the Guard (open or closed) - 3 points (must hold for 3 count to be awarded points) – MUST CLEAR ARMS & LEGS

4. Mounted position (both knees on the ground): 4 points (must hold for 3 count to be awarded)

5. Back Mount with Leg Hooks (or Knees on the Ground with Opponent Flat on his Stomach): 4 points (must hold for 3 count to
be awarded)

6. Advantages - Referee will signal verbally (i.e. Advantage Red) and with his/her arm by moving it in a horizontal motion for
the following:
Submission attempts that posed a real threat to the other fighter for 3 Count will be awarded an advantage
Near takedowns, near sweep, and near guard passes forcing the competitor to defend and or reposition
If both competitors Jump Guard at the same time, the competitor who comes up on top would receive the advantage.
HALF-GUARD: Advantages will also be scored for a competitor passing from their opponent’s Full Guard to a Secure Half Guard
NOTE: Competitors to actively jump half guard will not be penalized (i.e. their opponent will NOT receive an advantage)
Head Snap Down to Rear Control – The Competitor who initiated snap down will receive 1 advantage
TURTLE Position: Forcing a competitor to defend a sweep or guard pass into the Turtle Position will be awarded an advantage
NOTE: No Positional scoring will be made from the Turtle position once help for 3 Count (including jumping full or half guard)

7. Advantages will only be used in the case of a tie with points.

8. Match Lengths:
4 Minutes:
All Children/Teen’s, Women’s Beginner, Men’s Novice & Men’s Beginner Matches
5 Minutes: Men’s Intermediate & Men’s Executive & Masters
6 minutes: Men’s/Women’s Advanced ---- NOTE: All Absolutes will have the same time as regular divisions
Overtime (OT): In Case of a Tie with Points and Advantages, competitors will compete in one overtime (1/2 time of regulation
match) and then the referee will make a decision based upon effective aggressiveness.

9. Ways to Win a Match at ACOM-SPORTS:
TapouT Submission: Ends match immediately when you signal referee to give up
Verbally: If you cannot tap or yell during a submission, the referee has the authority to stop the match if he/she believes you are in danger.
Points: your score is tracked via two large point flippers or scoreboards.
Advantages: If the score is tied, the referee will award the match to the competitor who has recorded the most Advantages.
Ref Stoppage/Injury Default: If a competitor cannot continue due to injury or if the referee determines the submission has
caused unconsciousness or another serious injury

10. LEG LOCK RULES (please read carefully for your division to avoid Disqualification):
NOTE: Securing a Leg Lock (and earning an advantage for 3 Count) will nullify (no scoring) a positional change (including sweeps)
Children’s and Teen’s Divisions Beginner (less than one year) = No Leg Locks or Lower Body Attacks are allowed
Children’s and Teen’s Divisions Advanced (more than one year) = Only Straight Ankle Locks and Knee bars are allowed (No Toe Holds)
NOTE: No Twisting Leg Locks are permitted in ANY Children’s or Teen’s Divisions (including No Toe/Figure Four Holds allowed)
Executive/Masters: Only Straight Leg Locks (Ankle Locks and Knee Bars) are permitted – No Toe HoldAnkle Locks Permitted.
Men’s Novice, Beginner & Intermediate: Straight Leg Locks (Ankle Locks and Knee Bars) are permitted – No Figure Four Ankle Locks
Permitted.
Men’s Advanced: All leg locks are permitted (heel hooks, figure four toe holds, knee bars, etc.)
Women’s Beginner: Only Straight Leg Locks (Ankle Locks and Knee Bars) are permitted – No Figure Four Ankle Locks Permitted
Women’s Advanced: All leg locks are permitted (heel hooks, figure four toe holds, knee bars, etc.)
REAPING THE KNEE: No Reaping (using feet to angle the knee in a dangerous position, similar to heel hook position) in all
divisions, except Men’s & Women’s Advanced and Professional Divisions

11. Uniform for No-Gi: Tight/Snug Fitting T-shirt or Rashguard on Top with Board Shorts, Lycra Shorts, or Kimono Pants on the
bottom. Please make sure all pants have a drawstring and or another way to keep them secured at your waist during the match.
BRAZILIAN JIU JITSU RULES & REGULATIONS:

1. Takedowns or Throws: Land on Top in Guard, Half Guard or Side Mount 2 points
2. Sweep with Legs (from Half Guard or Full Guard) 2 points
3. Knee on Belly – 2 Points –must show proper posture with one leg fully posted on the “belly” and one stretched out with foot
on the ground
4. Pass Guard/Half Guard Fully to Side Mount 3 points – Must fully clear legs and arms and have opponent on back
5. Mounted position (both knees on the ground) 4 points
6. Back Mount with Leg Hooks (or Knees on the Ground with Opponent Flat on his Stomach) 4 points
7. Points will be accumulated during the entire length of the match.
8. Advantages:
described as submission attempts that posed a real threat to the other fighter, near takedowns, near sweep,
near passes etc.). The referee will signal verbally (i.e. Advantage Red) and with his/her arm by moving it in a horizontal motion.
9. Advantages will only be used in the case of a tie with points.
10. Referee will signal all Points Verbally
(i.e. 2 Points Green) and by signaling with his/her color coded wristbands and fingers as
points are tallied – to ensure points/advantages are properly counted.

11. Match Durations:
Kid’s/Teen’s: 4 minutes All White Belts: 5 minutes All Blue Belt: 6 minutes
Purple-Belt: 7 minutes Brown-Belts: 8 minutes Black-Belt: 10 minutes
Overtime: In Case of a Tie with Points and Advantages, competitors will compete in one overtime (1/2 time of regulation
match) and then the referee will make a decision. The effective aggressor most likely wins if no points are scored. Do not leave it
up to the referee.

12. LEG LOCKS (BJJ) for All Men’s, Women’s and Master’s White, Blue, and Purple Belts:
Straight Ankle Locks and Kneebars are Allowed, No Twisting Leg Locks or Figure Fours are Permitted

13. LEG LOCKS (BJJ) for All Men’s, Women’s and Master’s Brown/Black Belt Divisions:
Straight Ankle Locks, Kneebars and Figure Four Ankle Locks are Allowed

14. No Reaping of the Knee (using feet to angle the knee in a dangerous position, similar to heel hook position) –
No Heel Hooks or Calf Crushers

15. Required Uniform for BJJ: A Clean Kimono (any brand) with sleeves no shorter than four fingers width from the wrist, Any
Color Kimono is acceptable, but the bottom and top must match. Competitors weigh in without their Kimono.
NO RASHGUARDS UNDER KIMONOS.

-Men’s Weight Classes-

130

140

150

160

170

180

190

200

220

220+

Women’s, Kids and Teens Weights will be bracketed using  the Madison format.  We will match each by closest weight, skill level and age.

-MEN'S SKILL LEVELS-

Beginners
- Under 1 year of grappling training

Intermediate – Under 3 years of grappling training

Advanced – 3+ years of grappling training


-WOMEN'S SKILL LEVELS-

BEGINNER -
Below 12 months of training

INTERMEDIATE - 12 - 24 months of training

ADVANCED - 24 + months of training


-KID'S / TEENS SKILL LEVELS-

BEGINNER -
up to 9 months of training

INTERMEDIATE  9 - 18 months of training

ADVANCED 18+ months of training